Release Notes

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Mat
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Release Notes
  Version  0.1.2.*   Release Date   June 09, 2017. Coat of Arms Preview - Public Release

Provides an offline preview of the coat of arms editor capabilities. 

Special Notes:

  • This is an offline feature preview - your designs won't be persistent until the player module is released (it's in testing phase).
  • Inventory Filter is disabled in offline mode.
  • In this Preview, every item is available for testing purposes. This means that once the game is released, or in further releases, we may lock certain items for Achievement Rewards or as purchasable Cosmetic Upgrades. Also, some items are going to be Backer-exclusive. Still, the vast majority of the items will remain unlocked to ensure you'll have millions of unique combinations to choose from right at the start. We'll also boost the numbers of these items at certain milestones or when it seems necessary.

Applies to both 0.1.2.2 and 0.1.2.3. The latter is a maintenance re-build of the same feature set.

Mat
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Post-Release Notes

 Post Release Notes 

  1. We've added an x86 build to the download area. This is specifically intended for older PCs running 32 bit Windows.
  2. If you want to tweak the default display settings, hold down [CTRL] while starting the client. This will show you a Configuration Dialog where you can override the automatic Display options. This will help if the client, for any reason, can't detect your native aspect ratio, the textures seems blurry - or you want to run the client in a window.
Mat
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0.3.1.729 (Closed Preview)
  Version  0.3.1.729   Release Date   April 30, 2019. Coat of Arms Preview - Vanguard Release

Provides a fully integrated client with full Coat of Arms Editor & User Management experience.

Special Notes:

  • Release is for Vanguards only. They can see the details  here.
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0.3.1.777
  Version  0.3.1.777   Release Date   June 30, 2019. "System Online" - Public Feature Preview

Provides a fully integrated client with full Coat of Arms Editor & User Management experience, along with dozens of bug fixes.

 Features

  • User related features (registration, profile updates, lost password, authorization, authentication, etc.) should work correctly.
  • Traffic Listener, Server Status Markers, Notifications, integrated Bug Reporting and just generally everything about communicating on various channels (and caching results where needed) should work correctly. Connection handling should work correctly.
  • The Coat of Arms Editor should work correctly and in full extent, including tags and filtering, locked items, the appropriate codex entries for everything, and cloud saving.
  • Full integration should work correctly accross the different domains. It means that if you update something in the client, it should propagate to your site account (through the backend servers) and vica versa. If you create a Coat of Arms, that should propagate to the forums automatically (however it takes 1-5 minutes until the thumbnails are generated on the server). Profile pages on this site has been also updated, and a Server Availability block has been added to the left column of the Meeting Hall.
  • Supporter-Exclusive Achievements should work and supporters should have received their appropriate exclusive CoA-related achievements. These will unlock additional items for their Coat of Arms design.

Notes

  • If you want to tweak the default display settings, hold down CTRL while the client is loading. This will show you a Configuration Dialog where you can override the automatic Display options. This will help if the client, for any reason, can't detect your native aspect ratio, the textures seems blurry - or you want to change whether the client shall run in windowed or borderless mode.
Mat
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0.3.1.958
  Version  0.3.1.958   Release Date   February 7, 2020. "System Online" - Public Feature Preview 2

Provides a fully integrated client with full Coat of Arms Editor & User Management experience, along with dozens of bug fixes.

 Features

  • Same major functionalities as in the previous update. Still, it comes with tons of fixes, some new (but for the moment, unused) screens, audio support - with some sample music tracks written for Feudums specifically. It is the new minimum version requirement to establish connection to the server ecosystem.

Notes

  • If you want to tweak the default display settings, hold down CTRL while the client is loading. This will show you a Configuration Dialog where you can override the automatic Display options. This will help if the client, for any reason, can't detect your native aspect ratio, the textures seems blurry - or you want to change whether the client shall run in windowed or borderless mode.
Mat
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Version  0.4.1640
  Version  0.4.1640   Release Date   March 3, 2021 Feudum Simulator Light - Preview Release

The first preview version of the 5th milestone of our Roadmap. Adds the ability for the players to start playing on MMO game worlds, try the basics of the game's economy system under different rulebook settings, as well as our new labourer system and the general tasks of feudum management. Also meet the World Market where prices are driven by the players' actual demands!

Features:

  • (All the previous features)
  • The ability to create a Persona, set their derived personal Coat of Arms, culture, etc and use them to subscribe to game worlds.
  • The ability to join game worlds and try a subset of the planned game features in our MMO environment.
  • Added some additional Coat of Arms heraldic devices to choose from.
  • Bugfixes. Speaking of it, please check if your Coat of Arms is affected by the sizing bug of the previous versions and if it does, please save it again or it'll be shown incorrectly everywhere. Thank you!

Special Notes:

  • To tweak the default display settings, press and hold CTRL while the client is loading. You can then set the main display, desired resolution and rendering quality.
Mat
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  Version  0.4.1648   Release
  Version  0.4.1648   Release Date   March 6, 2021 Feudum Simulator Light - Preview Release

The first patched version of the Preview.

Features:

  • (All the previous features)
  • Fixed an issue where other players' Coat of Arms were not correctly displayed on the world map.
  • Fixed an issue where the camera boundaries could be miscalculated when someone spawned on the very edge of the map.

Special Notes:

  • To tweak the default display settings, press and hold CTRL while the client is loading. You can then set the main display, desired resolution and rendering quality.
  • Thank you for your support and help during the bug hunts!
Mat
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Version  0.4.1695
  Version  0.4.1695  Release Date   April 1, 2021 Feudum Simulator Light - Preview (Patch 2)

The second patched version of the Preview. Re-released on April 2, 2021 as an external technical issue prevented the testing process to complete on April 1.

Features:

  • (All the previous features)
  • Fixed about two dozen issues reported by Vanguards and playtesters, including various stability and functionality fixes, such as:
    • FIX: CoAs were not being loaded on the map in some cases,
    • FIX: Freshwater not being calculated in some cases during Health check
    • FIX: Various display/map sprite rendering glitches
    • FIX: Buy/Sell checks for World Market (and warnings) were bogus
    • FIX: Herds were silently slaughtered by herdsmen no matter the settings
    • FIX: starting population could be wrong (more than it should be) in an edge case
    • FIX: Guaranteed Workforce slider increments were reversed (on Labour Assignments)
    • FIX: animation glitch on Farmland Settings during tweaking land distribution
    • FIX: Arrows to close cards could be jumped out of correct position in edge case
    • FIX: Treasury could allow negative values in some edge cases (related to construction)
    • FIX: Player Placement could be wrong in a specific edge case
    • FIX: Non tile-bound commands also showed an (invalid) coordinate and the tile icon
  • World Market prices are now fractional
  • Labour Assignment:
    • added Agricultural Events icons for easier planning
    • added <SHIFT> as modifier key to priority buttons, allowing an item to be sent straight to the top or bottom of the list by holding shift while clicking on the appropriate button
    • added function to copy Guaranteed Workforce of a given Labour type through the whole Season (but not whole year!)
  • You can now normally cancel a command dialog by hitting <ESC> and issue the command by hitting <Enter> unless you're inside an input region.
  • Added tag-based filter to Worlds scene, allowing players to filter out unwanted cards
  • Modified Dashboard's filter to hide Closed games.
  • Player can now jump to their Capital Feudum by clicking on the Feudums badge on the map screen.
  • Player can now jump to the Manor of a Feudum by clicking on the Feudum icon of the Feudum Card.
  • CHG: clicking on a command's Tile Coordinate icon (where applicable) does not select the tile anymore, just centers the screen on it (so the cards' context won't change).
  • Other smaller fixes and new features.

Special Notes:

  • To tweak the default display settings, press and hold CTRL while the client is loading. You can then set the main display, desired resolution and rendering quality.
  • We'll provide a 32 bit version of the client on a "Best Effort" basis - you can use it and it is expected to work normally, but we couldn't test it on actual test machines like we did with the 64 bit version.
  • Thank you for your support and help during the bug hunt!
Mat
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Version 0.4.1759
  Version  0.4.1759  Release Date   May 15, 2021 Feudum Simulator Light - Public Release

The moment has came to release our first public release for the "Simulator Light" Milestone. Players can subscribe to running public mini-MMO games to try the basics of the game's economy system, including land and labourers management and the player-driven world market.

Features:

  • (All the previous features)
  • Game:
    Fixed dozens of issues reported by Vanguards and playtesters, including various stability and functionality fixes, and added / modified multiple features as requested:
    • FIX: the "There is no world" hint is slightly misplaced
    • FIX: at edge cases the CDN would return 0 byte CoA previews
    • FIX: at some cases World Market Dialog has miscalculated the expected balance
    • FIX: formatted World Market prices for clarity
    • FIX: server calculations for World Market would sometimes produce incorrect results
    • FIX: Labour data should be public for other players with shared vision diplomatic settings
    • FIX: Numeric Slider's up button didn't work
    • FIX: NullReference in edge cases on brand new game
    • FIX: Placement Location could be erratic in edge cases.
    • FIX: Command Dialog shouldn't display Cancel command if the command is already cancelled.
    • FIX: Couldn't open World Market for existing command.
    • FIX: "Block" soft fail setting was lost on commands due to serialization issue
    • FIX: "Pending Changes" does not go away on Command Dialog
    • FIX: Updated unemployment calculation strategy to wait for every modifiers to be calculated first
    • FIX: Optimized database size (ie. serialized default values)
    • CHG: updated image processor for generating CoA.
    • CHG: World Market is now located on and working from the main UI
    • CHG: Claiming tiles is now progressive instead of a flat price: the more tile a feudum already have, the more expensive an additional claim will be.
    • CHG: Improvement downgrade is now trying to distribute population (if present) instead of losing them.
    • CHG: Feudum's fresh water sources is now public info.
    • CHG: Canceled commands are now treated as 'in-progress" (disallow re-ordering them)
    • CHG: the Quick Audio Panel is hidden by default, can be opened from the Control Panel (click on the yellow cloud on bottom right)
    • Added diplomacy colored borders, cards and map captions
    • Enhanced border visuals
    • Added BBAP items to Hall that would reflect the gender, age and in-game culture of the player.
    • Made multiple internal optimizations regarding message sizes.
    • Added ability to release a tile under the player's control.
    • Added Economy Reports to Feudum Card. 
    • Added Discord forwarder to new games.
    • Added a volume slider and Mute/Unmute options to Audio Panel
  • Site:
    • Added visual distinction and hover tooltip for game server access levels
    • FIX: Active Server List on site worked erratic at times
    • FIX: Updated security settings and plugins

Special Notes:

  • To tweak the default display settings, press and hold CTRL while the client is loading. You can then set the main display, desired resolution and rendering quality.
  • We'll also provide a 32 bit version of the client on a "Best Effort" basis - you can use it and it is expected to work normally, but we couldn't test it on actual 32 bit test machines like we did with the 64 bit version.

Thank you for every Vanguard and playtester for their valuable feedbacks!

Mat
administrator
Mat's picture
Version  0.4.1848
  Version  0.4.1848  Release Date   October 2, 2021 Feudum Simulator Light 1.1 - Public Release

The second installment of the "Simulator Light" Milestone is out. Players can subscribe to running public multiplayer games to try the basics of the game's economy system, including land and labourers management as well as a player-driven world market. While they cannot attack each others yet, customizable victory conditions are debuting in this version, offering some challenges after all the hyper-peaceful sandbox runs of the past months, along with multiple quality of life upgrades. Enjoy!

Features:

  • (All the previous features)
  • Game:
    Fixed dozens of issues reported by Vanguards and playtesters, including various stability and functionality fixes, and added / modified multiple features as requested:
    • FIX: mixed-up localizations in World Market tooltips
    • FIX: world market itemprices don't match totals in edges case
    • FIX: "abandon tile" command leaves unattached tiles
    • FIX: validation-related registration issues
    • FIX: herd market typo
    • FIX: datetime conversions
    • FIX: empty labour % on TileCard when set to 100%
    • FIX: client exception in edges cases when zoomed out on river
    • FIX: naming errors on assets resulting "unavailable" assets 
    • FIX: top clouds reappearing on tick update
    • FIX: client crash on scroll in some edge cases
    • CHG: adjusted weather effects
    • CHG: small visual updates on Feudum Card
    • CHG: removed auto-centering on tiles, change to seamless scroll
    • CHG: adjusted touch/mouse scrolling
    • ADD: added basic support for dynamic tokens on map
    • ADD: animated Fog of War clouds
    • ADD: zoom in-out clouds between overview and other views
    • ADD: customizable day-night cycle
    • ADD: basics for AI-driven characters
    • ADD: game replay prerequisites
    • ADD: customizable victory conditions
    • ADD: victory conditions progress counters
    • ADD: display tokens for in-progress constructions and upgrade/downgrade commands on map tiles
  • Site:
    • FIX: Updated security settings and plugins

Special Notes:

  • To tweak the default display settings, press and hold CTRL while the client is loading. You can then set the main display, desired resolution and rendering quality.
  • We'll also provide a 32 bit version of the client on a "Best Effort" basis - you can use it and it is expected to work normally, but we couldn't test it on actual 32 bit test machines like we did with the 64 bit version.

Thank you for every community member and Vanguard for their valuable feedbacks!

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