About Feudums

Develop your lands, manage your feudal society, expand the borders and your political might and build a renowned bloodline spanning across vast MMO worlds.

For the Kingdom!

Feudums is an ambitious strategy game which places you as the head of a small Noble House and tasks you with forging your legacy during the cruel Middle Ages. The game is currently in development and will be released for both PC and tablets.

The game follows the story of your aspiring Noble House through an epic arc spanning across multiple games, from gaining rulership over your first, tiny feudum in a shaken medieval realm, onto your epic journey to forge your ever-lasting legacy, game by game. Houses has to build their foothold, forge their faction, carve their path through the unforgiving feudal society and clash for control on the fields of diplomacy, warfare, economy, and the feudal society itself, while the known world around them is being ripped apart by a horde of embittered adversaries.

Feudums is all about the vibe and feel for epic medieval strategy game campaigns, with writing, game design, visuals and music all serving a single purpose: to present a truly unique and unforgettable tale, based on player-driven narrative in a beautiful hand-drawn environment.

Inspirations

Inspired by the strong vibe of 90's classic Amiga/C64 games like Defender of the Crown and Lords of the Realm, the cool story-driven-sandbox style of Mount & Blade games, the great grand strategy mixture of Crusader Kings games and the diplomatic and societal aspects of fan-favorite novels Game of Thrones (A Song of Fire and Ice).

    Key Features

    Detailed and realistic vassalage system 

    Our vassalage system is at the heart of our concept and is deeply intertwined with diplomacy, warfare, economy and player interactions.

    Build your feudal social network by enrolling others - friends or strangers - as your vassals or take an oath and side with another. By design, whenever the feudal network changes, new opportunities and dilemmas will pop up, creating exciting situations for new diplomatic, economic and military actions. These endeavors will have consequences for all affected players.

    Never play the same story twice 

    Enjoy a unique, community-driven narrative (similar to good old times’ MUSH-es) in each game, or unleash your creativity and deep dive into modding. The game is built from its core to offer various modding opportunities, from soft-modding, like creating your own rules to hardcore changes like actually writing new game modes by changing the Game Director itself.

    While we think the concept works best in MMO multiplayer environment, we also support scenarios, single player or co-op modes, so even if you are not in the mood for multiplayer, you can still find a suitable challenge.

    In-Game Generated Coat of ArmsWarfare is not about building the bigger army 

    Battles take time, allowing others to join in. War is expensive, brutal, and may have long-standing effects on your realm. Seasonal military campaigns and levy troops called lances - who you will solely miss during harvest if they die in war - are cornerstones of the system.

    War Plans can be drawn up on the game map - setting rally points, marching routes or marking targets – and be shared with your allies.

    In-Game Generated Coat of ArmsRich Heraldry

    Create your House's Coat of Arms from thousands of heraldic devices, offering tens of millions of possible variations. Derive your characters’ personal Coat of Arms from their House Standard and unlock further devices in-game. With every single device and variation telling a different story and representing different attributes, watch your House's and your characters’ history unfold and told on the very shields they wield.

    In-Game Generated Coat of ArmsDiplomacy and intrigue are just as much of a battlefield as the map's landscape 

    Ours is a fluid and narrative-driven system; but beware, the narrative can change with a single decision. Of course, for every political action there are consequences. No agreement is set in stone - but one must have a proper reason – or at the very least a fabricated one – before breaking one, or their action may backfire and rivals can maneuver themselves into better position at their expense.

    In-Game Generated Coat of Arms

    Forge your legacy and lore 

    Build your Noble House through the arc of games in a vast MMO environment. Grow and strengthen it like a massive oak and enjoy its long and protective shadow spanning across multiple game worlds.

    Unlock House traits with a character on one world and save another's campaign with it in a different game.

    In-Game Generated Coat of ArmsSeasons dictate the pulse of medieval life 

    Your lances will be solely missed when its harvest time and ill-fated military campaigns, like your crops, will be buried under the snow.

    In-Game Generated Coat of ArmsGrand strategy on an accessible, inclusive manner 

    Play either casually or as a hardcore, find - or alter - your place easily through the unique vassal system that blends differences between players and make everyone equally useful in the feudal society.

    In-Game Generated Coat of ArmsImmerse yourself!

    We believe in that a carefully crafted visual style, or the right melodies can really add to both immersion and narrative. While indie budgets are usually very limited, we are doing our best and proudly invest into our colorful, hand drawn graphical style and our original, contextual music tracks to set and support the mood of the game.

    In-Game Generated Coat of ArmsYou can't buy your path to victory

    Feudums is tick (turn) based, which encourages strategic thinking, and is strictly free to win, which means that players cannot buy anything for real money that would affect gameplay. 

    No loot-boxes, no faster ability recharges, no extra units behind a paywall. You can only win by outmaneuvering your opponents.

     

     

    Did you enjoy what you just read?  Do you think Feudums has potential? Are you willing to help us?

    The game is intended to be free to play and free to win, but creating it is expensive and self-financing made us extremely vulnerable to the pandemic situation. Please help us ensure we can remain independent and complete this very unique grand strategy MMO. 

    Become a Patron!

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