I have not played this game yet, so keep in mind guys that I didnt check all features so I am maybe missing something. My suggestion would be if we want this game to be 100% realistic, to use pigeons as messengers like they have been used in mediveal times. How would this work: So if there is Player 1 and he writes message to Player 2, message travels there for some time, lets say 4 min per tile.
I had some Ideas on how to improve the Website/Forum to make it more accessible for newcomers and easier to use. Some of them have already been implemented (Thx Mat) but I will still include them for the sake of completeness:
A forum that's easier to understand and use. (completed) Thx again Mat for fixing this, the new forum structure is a lot better and the Tags will make identifying Phase 1 Topics a lot easier.
Great game, I am looking forward to play the full version, finally a game that I can expand my territories on a big map that is visible to everyone.
I know there would be reset and time limit in each game, which is fine, but may I suggest a persistent game mode that will not reset, it could be a social game for city building or socializing, or a hardcore mode that runs like Travian or Tribal wars 2,(without pay to win)
So here's an exploit with the way population happiness works and an idea I have how to fix it.
Currently you can lower your taxes so that your population's happiness goes up to 100% . Then you just up your taxes to normal and the happiness stays at 100% indefinitely, unless you increase taxes again.
Here's 2 ways I think this system can be improved:
No way to change build order - problematic as tax changes are on the central hex I cant force a tax change while waiting for a city to finish building without cancelling the build. Tax changes etc imo should not be tied to a hex.