Core Members


Mátyás Surányi (Mat)
FEUDUMS' Founder 

Main responsibilities: 
Game Design, Team, Development, UX

Known Lairs: 


Mark Elliott
Community Plains Ranger

Main responsibilities: 
Community, PR & Press, Marketing

Known Lairs:


 Sándor Debreczeni
The Pixelated Man

Main responsibilities: 
Graphics Lead, Arts, Concepts

Known Lairs:

Matyas is married, with two great kids. He lives in a small country in Europe. His first computer was a C64 around '89, followed by an Amiga 500 Plus in the middle '90s. At the end of the 20th century, he was the content builder and admin of two roleplaying MUSHes (the archetype of later MMORPG). He has been creating game prototypes ever since he could write and draw.

As a professional coder, software architect and IT entrepreneur, Mat is in the coding business since 2003 and has worked for international corporations, distinguished workshops and some startups as well. He founded his first IT company in 2010. He turned to game development in late 2015.

In computer games, he has a strong preference for turn-based strategies, fast-paced tactical simulations and team games, but he is also a keen tabletop player. In the golden age of browser-based MMOs, he won a 3 years long MMO strategy game session with his small team, playing a strategy that pro players all considered unwinnable.

Born in the heart of America's farm country (Iowa), Mark now calls the huge metropolitan area of Houston, Texas, home. He considers himself a honorary Texan although he refuses to wear the traditional 10-gallon cowboy hat! 

Mark came of age during the Atari / Commodore years and was on the forefront of the computer age with his Commodore 64 and Defender of the Crown game.  He was an early user of BBS boards and kept IT close through his college years (he even learned Pascal as a substitute for a math requirement)  while earning his degree in journalism.  As a member of Mat's winning MMO team at one point, they fostered a friendship that is still going strong.

He is a fan of MMO fantasy games (was one of the first players in World of Warcraft) and real-time strategy games.

Sándor (Alexander), not to be confused with Sandor Clegane, is a seasoned veteran in the indie gaming industry and a master of turning our wild requests into beautiful and colorful art with true passion. He lives in Transsylvania, Romania.

Sándor is a seasoned veteran and a traditional artitst. He has worked on several indie projects in the past, from graphic novels to tabletop, card- and computer games.

On top of his indie-related achievements, he has a truly remarkable and diverse working history - like, he actually painted frescoes for temples in the historical cities of Tasnád, Turc and Nagyvárad for six years!


István Láposi (Steve)
Lord Digital

Main responsibilities: 
Server, DevOps

Known Lairs: 


Andrew LiVecchi
Mr. Bee in the Oven

Main responsibilities: 
Music Lead, Composer

Known Lairs:


Little is known about Steve's past but the word 'Starcraft' is mysteriously popping up on multiple occasions.

Andrew is a composer, pianist, and PhD candidate and lives with his wonderful wife in Ontario, Canada. As a graduate student he studies turn-of-the-century medievalism (the representation of the Middle Ages in a post-medieval age) and is (hopefully) entering his last semester of studies. 

He started taking piano lessons at the age of seven and began writing original compositions about six years ago. He has always loved music and video games, and in the past year has combined both of those loves to work on the scores for several upcoming indie titles.

His favourite games include Age of Empires, Total War, Shadow of the Colossus, Bioshock, and Dark Souls. And some of his favourite composers are Beethoven, Chopin, Holst, Hans Zimmer, and Jeremy Soule.


Phase-2 Associates

Development Partner

InstaitInstait Solutions is a small tech company located in the European Union, with a handful of seasoned IT professionals, and a reputation of a reliable and knowledgeable solution provider for difficult, time- and/or business critical situations. Normally working on business solutions rather than in the indie gaming industry, Following Mat's call, Instait joined the Feudums Project as a development partner, offering much-needed specialists and resources for the project between 2017-2019. Their responsibility covered software design and development but it really expanded to everything that had "infrastructure", "communication", "security"', "integration", "site", "cloud" or "backend" in it. 


Phase-1 Associates

People, who at some point were part of the Feudums Brotherhood and participated in delivering our Phase 1 results (Proof of Concepts, Map Editor, Alpha Demo) back in late 2015 and in early 2016. Thank you for all your efforts, ladies and gentlemen!

  • Derek (2Pence) (Development Lead)
  • Tibor Vizer (Server Developer)
  • Gerry (Client Developer)
  • Antti Martikainen (Trailer Music)
  • Arkiture (Music)
  • Mátyás Varga (Sound Fx)
  • Em (Content Editing)
  • Paperfellow (Arts & Concepts)
  • William Francis (Concepts & Paintings)
  • James Braithwaite (Videos & Trailers).

Old Guard IconThe Vanguard Company

Last but definitely not least - our earliest and most loyal supporters to date. They gave and still give us strength and inspiration through our most difficult times. All hail to you, ladies and gentlemen! Long may your banners flutter in the wind!


  • Thraxas (First Vanguard),
  • Namakwalan (Old Guard),
  • Scont (Community Hero),
  • Sir Seko (Old Guard),
  • exiation94 (Old Guard),
  • void420 (The Unstoppable),
  • Fruziek (Krzysztof) (Old Guard),
  • VRBones (Old Guard),
  • Russel Birchall (Old Guard),
  • James Wallis (Vanguard),
  • SandLover (Vanguard)
  • Mythox (Vanguard)
  • GGotti (Vanguard)
  • Hightower (Vanguard)
  • sjohund (Vanguard)
  • Toast (Vanguard)
  • Olorin (Vanguard)
  • Koltira (Vanguard)
  • Nyx (Old Guard)