Moved from here, topic started by SandLover:
Food rations: There are very big gaps between the food ration options. With half ration it is impossible to keep positive morale and a positive coin flow. Double ration consumes crazy amount of food. So with the current build I do not see any other option then 'normal ration'. The other options are a complete no go. If the step size would be smaller there could be more valid options. In my current game I have too much population to feed them 'normal ratio' when I only get 2 livestock in spring. When I switch to half ration I have negative coin flow. So I am forced now to switch between the 2 options. And when I go to bed my feudum is screwed. When I would have the option of, lets say, 3 quarter ration that would give me positive food and coin production while keeping the lads happy.
Hm, I would prefer not giving a dozen options for rations but I agree that their effect on morale seems to be too strong to narrow down one's real options. For that, my idea would be to significantly lower the food ration's effects on morale (since food ration already significantly affects growth ratio). Morale is a bit too fragile at the moment (though with later features there will be at least another 3-4 options to affect them to one direction or the other - but let's stick to what we have today).
So living on half rations, for example, wouldn't have such a devastating effect, even though it would still affect growth rate.