Single Feudum Build - 0.6.1257

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Elliott's picture
Single Feudum Build - 0.6.1257

3/26/16 Build Update for Charlie 0.6.1257

  • Fixed a couple issues with calculations and server-side game logic (mostly related to growth rate and morale),
  • Updated and fixed mistyped values in the rulebook, including:
    • Demolish Return/Time Percents
    • Initial Resources & settings
    • Food Ratio
    • Morale & Effects
    • Building Costs
    • Upgrade Costs
    • Building Times
    • Upgrade Times
  • Fixed stability issues on client & server
  • Fixed and unified various season-related features between the editor and MMO mode
  • Updated client-side panels and values, including:
    • Added more details to the season panel (note: the extra info button is not working yet) and fixed some issues with it
    • We've added a bit more details and visuals to Build Orders

What's Next?

Not necessarily all in the next build, but these are currently our top priority items.  

We'll publish an update as soon as a few of these are complete:

  • A stable working and feature complete command queue
  • Updated/fixed and more detailed tile and yield/output info on the top badges, cards and map tokens
  • Much more in-game hints regarding food production, morale and tax
  • Updating the rulebook with proper basic yields and upkeep costs

We're working on the most urgent things as best we can and will provide builds frequently. We sincerely thank everyone for your understanding,  patience, and support.

vanguard
Revolting

Looks like the revolting issue is still there.

Would be nice to give us a few more tiles in the next build. Now there is hardly any room to do anything.

vanguard
Sjohund's picture
Seems we have more bugs then

Seems we have more bugs then before. Take a look to my post about new version...

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