Greetings!
A few days back I've stumbled into this game while looking at projects on Kickstarter, and I found it rather interesting, though, I was sad to see the campaing wasn't very successful.
Needless to say, I registered and downloaded the demo, and so here I am with some feedback after a couple of hours playing the game.
- After a very short time I had to learn there's no way to cancel buildings/upgrades, so while upgrading my main settlement, my order to adjust tax rates got stuck behind the upgrade which could never finish, because I lacked the materials needed to finish.
- So I ended up making a second account, and created the majestic city of Dalor! I have to point out, that while with the first account I created on the site I could log into the game, with the second account which I have created within the game client, I could not log into the site, which is rather strange.
- It would be nice if we could shut down each farm/quarry/mine/castle/whatever individually, rather that having to meddle with the labour rates. This could save us a lot of trouble if we miscalculate the impact of adding a second mine or something. With this I don't mean that the upkeep costs would disappear too, just the workers wouldn't go there from somewhere else. Perhaps also let us decide for them individually if they work at full capacity or not.
- I found a visual bug when removing an Ecclesiastical Fief and replaced it with eg. a mine, the added viguor effect would stay displayed both on the tile and the player card, but it would not generate viguor.
- This one's related to the first account I made, (this is the first account which I am posting this with). While trying to save my first city from eternal doom casued by the stuck queue, I ran into a strange problem: when I tried to demolish the mine or the quarry, the command just simply didn't go through... I clicked the cloud thingy and after the timer hit zero, the command disappeared from the queue, so I couldn't demolish those buildings. Strange.
- When I played my first attempt, I was upgrading my main settlement (to tier 2), then while it was still upgrading I accidentally queued the same upgrade a second time. I expected that nothing would happen, but the village actually ended up on tier 3. Perhaps we shouldn't be able to queue the same upgrade twice.
- I found it rather strange that building/upgrading only removes the costs from the "wallet" after it's finished, rather than removing the full amount at the start (or perhaps removing a fraction of the cost with each tick, and then wouldn't progress further if there was not enough materials for the next tick)
- Some tooltips when hovering over icons would be really helpful.
- It would be nice if there was a button on the tile cards bringing up a description of what the type of the tile does/affects rather than having to read into the website or loading screen tips.
- While playing the game I was under the impression I would be able to eventually expand my territory. I was sad to learn that it was not possible in the current release. Perhaps it would be nice if the game client told the player what features the release includes and what features are not yet in, as I'm sure a lot of players (including myself) skimmed over that part of the download page. This leads back to my previous suggestion of tooltips... the buttons of the unavailable features perhaps could say "coming soon"
- While looking at my neighbors' feudums I noticed that they are not all the same. Some had 2 mountains, some only had 1, some had 1 forests, some had 2... and one lucky bastard... he had 2 grasslands and a plains, allowing him to maintain 3 farms without one being on a hill.
Of all this, though, my only concern is the swamp. They can't be built over, and they also don't scale with the amount of laborers like the forest does. I'd trade the 2 gold per tick for an extra farm any time. So please, don't bully us by putting us into such starting conditions!
- It would be nice if there was a random art option in the map maker, so instead of manually picking a different art each time, a random art would be used.
- This last one is probably just me, but... the population... I'm aware that it is harder to balance higher numbers, but it is kinda silly that a majestic tier 6 city gives home to a grand total of 300 people. Some sources say that Paris in the 1300's may have had a population of 300k! I know I could just imagine 3 extra zeros behind that 300, but still. (this is where I'd put my emoji... if I had one!)
That is all I could think of for now. I really love the concept of this game, especially the "free to win" part, which is one of the reasons why I loved Path of Exile where you can also buy cosmetic only stuff.
I hope that despite the failure of the kickstarter you can carry through and take this game to success! Until then, I'll excitedly wait for the next release!