News Archive

Below is our news archive.

Now I know what the Grateful Dead meant when they sang: "What a long strange trip its been."

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Can you hear the ocean? Exploring in the game-development wilderness.

Visual Themes

Our resident artist has been busy creating five different variations that players may choose from when beginning a game. Check it out!

It's almost feels like our game project has been in hibernation for awhile now.  At least that is what it may seem like to everyone looking in from the outside, especially if you haven't been checking out our DevBlog for updates.  So while we have been quiet; we haven't been completely silent!  We've had to deal with some real-life illnesses and drama lately but things are slowly

What's a knight without a coat of arms?  Feudums releases its Coat of Arms Creator!


Life happens to all of us.  Be prepared.

Feudums has launched a Developer's Blog to better keep our followers informed about the current status of the game and let everyone keep tabs on the design team and direct them as needed towards completing sections of the game the players want to see completed first.

News, My Liege!

It has been a long time since we last provided an official update. While I'm not particularly proud of the long hiatus - and that's a real understatement - the good news is that there is now an agreement between all the affected parties. So after a [very] long [and sometimes nerve-racking!] trip, the take-away is: Feudums continues. Check for more details!

July Update.  Get the explanation behind our current development pause.