While we're working on streamlining and enriching the existing features and eliminating reported bugs, it's time to start preparing the next feature group to implement.
So once again, it's your turn to decide what you would like to try next!
Feudums has launched a Developer's Blog to better keep our followers informed about the current status of the game and let everyone keep tabs on the design team and direct them as needed towards completing sections of the game the players want to see completed first.
Feudums has always wanted to let its community help make some of the decisions on what goes in the game. Before they took their long hiatus, the design team ran a contest to get an additional victory condition for the game. By being upfront with what the design team is working on, Feudums hopes to get player feedback about short- and long-term goals. The aim is to create a better product out of the gate.
Feudums is all about the vibe and feel of epic medieval strategy game campaigns, with writing, game design, visuals and music all serving a single purpose: to present a unique and unforgettable tale shared between players every time they dive into the game world. Inspired by the strong vibe of 90's classic Amiga/C64 games like Defender of the Crown and Lords of the Realm, the cool story-driven-sandbox style of Mount & Blade games, the great grand strategy mixture of Crusader Kings and the diplomatic and intrigue aspects of fan-favorite novels like Game of Thrones (A Song of Fire and Ice), Feudums promises great things.