You must add some info about pros and cons for each building we erect. If I need 8-30 turns to demolish building which brings me problems and I have no info about consequences before building then we have a problem, right?
Example, I have only 80 people and I build a fort that demands 50 to serve then I am in big problem, also gold is wasted by each turn of game.
There is an option to demolish buildings with some resources given back, but there should be an option of demolishing fast without any return of resources - like immediate demolish. Dont you think so?
What I am missing in any game with strategic and tactical accent is the charm of fighting formations. Well, it will be nice if the unit is represented as group of soldiers in formation that can be changed according to you command - line, square, wedge, double line, etc. So on the map screen you have a flagman that represent your army but the real battle is ongoing on the battle field where tactics and smart moves, bravery traits of individuals (heroes) brings the income - Victory!
- When making a call the fiefdoms of servants to compose the bulk of the army, it will affect the other activities carried out by it? (Agriculture, livestock, mining, etc.).
- What is the development of indicator that will release the different types of military units?
- The seasons affect armies marching? In winter for example?
- Since the battles will be resolved automatically. What will be the algoritomo to conduct combat? It will be based on what? How Commander may strategically affect the performance of his troops in combat?