Warfare Sneak Peek

In FEUDUMS, a lord can summon its military units in their feudums (fiefs); troops can be either levies or mercenaries.

The available unit types, their experience, weapons and armor all depend on how well-developed their home fief is.  You can fit your units into Companies. Companies are then placed on the map and sent to crush your enemies.

KnightThe easiest and cheapest method for a lord to get soldiers is to summon his lances. Lances are levy soldiers, mustered for a limited time from local commoners of a feudum, led by a noble vassal.  If the lance perishes, the enlisted population is lost and the related feudum will suffer. Lances are obliged to answer a call to arms, they are pretty cheap, and fast to summon, but cannot be kept as a standing army - they disband by force if they aren't released once their military service is fulfilled.

Mercenaries are the opposite of Lances: they are professional, specialized soldiers, making war for a living, led by sergeants and a company captain.
Mercenaries are expensive to train, expensive to keep in arms, and, unless you contracted a Mercenary Band, training them takes a lot of time. However, in return what you get is not simple devoted amateurs but quality, deadly, all-day soldiers. Once on your payroll, they are the perfect choice as a (small) standing army.Spearmen

What's the down side? Besides the fact you can field an army of Lances at the same cost of a small mercenary squad, let's just say, mercs really don't like late payments.

And don't forget vassalage: the feudal system was a way to support the equivalent of an army in a non-cash economy. Thus, this is a reality in Feudums.

When at war, call your banners (other players that are your vassals) to support your military campaign and boost your numbers. You can be sure your opponents will be doing the same.

In a real feudal world, networking matters.

"There can be no real war without fire and blood," said Bertrand de Born, french baron and troubadour of the twelfth century. If he was living today, he would be a game designer on our team.

No vassal system or diplomacy could operate without various toys to support cooperation. Players who are either allied or share the bond of an Oath of Fealty can practically share war plans. And by "practically," we mean you can really share them on your game maps. With marching routes, rally points, targets and notes appearing, you will be kept up to date for as long as each war plan remains active.Army Token

FEUDUMS holds no place for the book-keeping of positions and target distribution, or the consequent misunderstandings these processes can cause. Instead, our shared war plans makes collaborative operations easy, effective - and very rewarding.

War is certainly no easy business in Feudums.

The game is balanced to mimic the early medieval period; keeping a standing army wasn't common practice in this time frame, so we favor the more authentic military campaign-based thinking over the classic "build a bigger army" approach.

As a lord progresses, he may slowly train and keep a retinue (a small band of professional soldiers) but lances, generally affordable and easy to summon - but painful to lose - will remain the backbone of every army.

All visual elements are actual graphics from the game.