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Release Notes: Server Maintenance / Update

  Version  -------   Release Date   December 6, 2024

Pretender Wars, Winter Patch 1

We had to run a few maintenance jobs on the server and use the opportunity to also deploy some QoL fixes that wouldn't require a client update, based on your recent feedback.

Notable Gameplay Changes

  • Garrison Assaults: based on your feedback, we’ve refined the mechanics. Companies (or enemy garrisons, e.g., those using the Reinforced Patrols tactic) can no longer target distant garrisons. To initiate an attack, the attacker must now be positioned directly adjacent to the target garrison.

    Note: This change does not affect reinforcement rules. If the game allows allied forces to join a battle from greater distances, this functionality remains unchanged. However, tactics like Ambusher can no longer be used to repeatedly "lock down" multiple garrisons remotely, as attacks on garrisons are now restricted to adjacent targets.

  • Company Movements: We’ve also updated the logic for company movement orders based on recent feedback. If a company has an immobile tactic (e.g., Guard or Ambusher) and receives a movement order, the tactic will now automatically revert to its default setting. This allows the company to proceed toward its designated destination without staying in place. Note that initiating movement from an immobile tactic will cost the company one tick for reorganization.

Bugfixes

  • Various server-side improvements and changes, including some pathfinding and map generation related issues.

 

I hope you will appreciate and enjoy the changes. There's more coming soon, so make sure you click the Follow us on Steam and the newsletter to stay in the loop :) Have fun!