Release Notes: Version 0.5.4720
Version 0.5.4720 Release Date May 5, 2026 | Pretender Wars, Total War III Patched |
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This is a recommended update.
This update introduces one important new feature, alongside a collection of quality-of-life improvements and bug fixes. I know many of you were expecting the siege update — unfortunately, for several reasons, it wasn’t ready to be finalized yet. From here on, though, the next update (aside from patches if needed) should be that one.
Thanks to everyone who contributed feedback and suggestions!
Notable Changes
Gameplay & Vibe
I’m currently experimenting with tweaks based on community feedback. One of these is early and late soft-specialization for Settlements and Castles. They now offer mutually exclusive labourer options, letting you define roles (e.g. trade hubs, administrative centers) until the full specialization system arrives (as part of the last economics major milestone).
A more relaxed, alliance-builder style game is also live — great for experimenting, teaming up, or learning the ropes.
Personal victory conditions are disabled (except the Virtue fallback), while alliance victories have been reworked.
These matches run longer (~10,000+ ticks), giving time to build alliances and let interactions play out.
Following community rules, experienced players form separate alliances and mentor newcomers — making this closer to the intended community-driven experience than former testing runs.
I've also increased the history for reports & charts and the pace of Administrative Reserves generation while you're inactive, plus there are rulebook tweaks across economy, warfare, and progression.
Whether you want to try new strategies, play with others, or just explore the systems — now’s a great time to join.
Quality of Life
Updated the Subscribe / Create Persona dialog. Improved layout and clarity, added tooltips and visual examples for architectural styles based on the selected culture.
Fixes
Labour system: Fixed mutually exclusive options handling in edge cases (e.g. when higher-level improvements don’t inherit exclusivity, or when exclusivity changes with level)
Fixed adding "Local Labourers Exclusivity Updated" reports when there is no real change.
Fixed: Squad limit warning now clears correctly during Rally Troops when the limit is no longer exceeded
Fixed chronological order of diplomatic entries in rare edge cases (e.g. multiple pending declarations/proposals).
Fixed tooltip spacing for squad overextension penalty.
Fixed various tooltips for better clarity.
There's more coming soon, so make sure you click the Follow us on Steam and the newsletter to stay in the loop :) Have fun!
