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Release Notes: Version 0.5.3317

  Version  0.5.3317   Release Date   Mar 28, 2024

First Contact, March Update

Our cumulative changelog for the latest, "March" update, with new features, several UX improvements and bug fixes.

 It is a mandatory update 

Notable Gameplay Changes

  • Alliances and Alliance Victory Conditions: Players who are in diplomatic alliance relation now automatically form an alliance. An alliance can have more than two members if each party is an ally of all others (and game rules allow for more than one ally to be accepted). We have introduced separate victory conditions for alliances; these victory conditions are all immediate win types and are displayed on a separate page on the Game Rules / Victory Conditions panel.

  • Diplomacy Treaty values are now tracked and accepting a proposal can fail because of exceeding the threshold. You can see the settings for the current game in the tooltip of the Diplomacy badge.

  • You can add a diplomatic note to any new diplomatic proposal, counter-proposal or statement. These can be shown by either opening the diplomatic entry or by hovering the appropriate icon on a diplomatic entry under the Diplomacy badge.

  • Command Refunds: depending on the rulebook settings, there may be partial refund for the command costs if those have already been initiated but subsequently repealed. The tooltip for the Repeal button has been updated accordingly, and a report is generated for the refund, which can be viewed in the Dominion Reports. This also applies to commands rejected by the server during execution with a Hard Fail, such as when the circumstances associated with the command have changed.

  • Administrative Reserves: depending on the rulebook settings (including both time interval and limit), players can accumulate "Administrative Reserve" during their offline time. If there is any, it is displayed in the bottom right corner of the screen after entering the game map. During the execution of player commands, these reserves directly reduce the execution time of the commands by 1 tick for each point. Note: This reserve cannot be used for certain commands, such as those already lasting for 1 tick or for company movements.

UX/UI Changes

  • Companies now take a default stance to attack weaker opponents. Garrisons are still defensive by default.

  • Company Move command now keeps the waypoints and records the starting position.

  • Battles now report all joining units as "reserve" before moving them to a battle roster.

  • Battle Reports / Animated Phases have received a (n almost) complete overhaul. Battle Reports have received explicit icons (and continue to be colored) to state the side they are linked to.

  • You can now subscribe to our newsletter by clicking on it's button in the menu.

  • Added color-coding to most values in domain / feudum / company reports for additional clarity.

  • Major Needs layout has been updated on Feudum Card with extra tooltips for clarity.

Bugfixes

  • Fog of war has been tweaked not to include tiles in a feudum if the player has only seen the tile before the feudum was established (ie. players won't get an updated situation about these tiles).

  • Fixed a bug where a player could not submit a new worldmarket auto-trade command in some cases (reported by community).

  • Optimized tweening for FoW clouds to avoid some unnecessary changes.

  • Optimized our process for spritesheets handling (technical debt mitigation).

  • Optimized performance for command item lookups.

  • Optimized Chat/Diplomatic Note escaping. Normalize whitespace now includes spaces and formfeed.

  • Various server-side devops optimizations.

  • Changed how server connection certificates are validated.

  • Fixed: IngameNameValidator regex.

  • Fixed a bug where tresspassing was considered a diplomatic violation while at war.

  • Fixed tooltips for "Diplomatic Standing" categories on Diplomacy Dialog.

  • Fixed: misaligned Join the Community segment after Main Menu reload.

  • Fixed: Battle log: tick display is not updated when auto-progress to latest tick.

  • Fixed: Battle animation throws NRE in some cases when players attempt to replay. (thanks for reporting!)

  • Fixed: Battle animation missing units from past battle ticks for the animation. (thanks for reporting!)

  • Fixed: Battle animation: scroll is stuck in various cases. (thanks for reporting!)

  • Fixed: missing Battle animations. (thanks for reporting!)

  • Fixed: Battle animation throws error and is not properly reset when switching between battles. (thanks for reporting!)

  • Fixed: CreateFeudumCommand: units deleted when standing on manor. (thanks for reporting!)

  • Fixed a bug where a company (wages) shortage was reported as a wasteground shortage (thanks for reporting!)

  • Fixed a bug where Change Terrain would allow the player to deselect the terrain type (thanks for reporting!)

 

I hope you will appreciate and enjoy the changes. There's more coming soon, so make sure you click the Follow us on Steam and the newsletter to stay in the loop :)

Have fun!