Release Notes: Version 0.5.3258
Version 0.5.3258 Release Date Feb 22, 2024 | First Contact, February Update |
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Our february update, with a couple new features, several UX improvements and bugfixes and a lot of the groundwork for future contents.
it is a mandatory update.
Notable Gameplay Changes
You can now join your allies in battle if your agreement is set to "Alliance" and you do not violate another existing agreement with a player on the other side of the battle (e.g.: Peace, Alliance or Non-aggression pact). The maximum number of companies that can join a battle on one side is now set in the rulebook.
Execution times for most commands - claims and constructions included - have been reduced.
UX/UI Changes
Changed how the rulebook defines the diplomacy violation costs and when the diplomacy violations are processed against other players with no agreements.
Changed how the diplomacy violations are reported. The reports now include the categories for both parties, not just the cost.
Total population is now reported in the footer of the Feudums list.
Finally added the long missing Company/Garrison list to the Companies badge, and the most important rulebook settings to the badge's tooltip. In addition, a small notification will automatically appear in the bottom right corner of the badge if there is a battle in which your companies or garrisons are involved (and fighting companies are marked in the list appropriately).
Garrisons and companies now show their Area of Control when selected, and feudum (or wasteground) tiles are marked when you click into one and you're in the Feudum scope (note: the visual effects for these highlights are not final)
Wastegrounds now have a slightly different border type for clarity.
Bugfixes
Fixed an issue where Border trespassing violations were not registered.
Fixed an issue where the diplomacy violations are not reported when the cost was 0.
Fixed an issue where the diplomacy Sight violations were not counted.
Fixed an issue where the diplomacy private state command did not update the "Sight" value for fog of war.
Fixed an issue where the world market trades could succeed if the rulebook limits were not set.
Fixed an issue where game notification messages were displayed in the wrong order.
Fixed an issue where the feudum freshwater sources were calculated wrong in some cases.
Fixed various bugs on the Backend Admin layouts
Slightly updated the Steam integration workflow.
Fixed Steam and Google login integration for the site.
Prepared the game server for several upcoming features :)
I hope you will appreciate and enjoy the changes. There's more coming soon, so make sure you click the Follow us on Steam and the newsletter to stay in the loop :)
Have fun!
