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Release Notes: Version 0.5.3258

  Version  0.5.3258   Release Date   Feb 22, 2024

First Contact, February Update

Our february update, with a couple new features, several UX improvements and bugfixes and a lot of the groundwork for future contents.

it is a mandatory update.

 

Notable Gameplay Changes

  • You can now join your allies in battle if your agreement is set to "Alliance" and you do not violate another existing agreement with a player on the other side of the battle (e.g.: Peace, Alliance or Non-aggression pact). The maximum number of companies that can join a battle on one side is now set in the rulebook. 

  • Execution times for most commands - claims and constructions included - have been reduced.

UX/UI Changes

  • Changed how the rulebook defines the diplomacy violation costs and when the diplomacy violations are processed against other players with no agreements.

  • Changed how the diplomacy violations are reported. The reports now include the categories for both parties, not just the cost.

  • Total population is now reported in the footer of the Feudums list.

  • Finally added the long missing Company/Garrison list to the Companies badge, and the most important rulebook settings to the badge's tooltip. In addition, a small notification will automatically appear in the bottom right corner of the badge if there is a battle in which your companies or garrisons are involved (and fighting companies are marked in the list appropriately).

  • Garrisons and companies now show their Area of Control when selected, and feudum (or wasteground) tiles are marked when you click into one and you're in the Feudum scope (note: the visual effects for these highlights are not final)

  • Wastegrounds now have a slightly different border type for clarity.

Bugfixes

  • Fixed an issue where Border trespassing violations were not registered.

  • Fixed an issue where the diplomacy violations are not reported when the cost was 0.

  • Fixed an issue where the diplomacy Sight violations were not counted.

  • Fixed an issue where the diplomacy private state command did not update the "Sight" value for fog of war.

  • Fixed an issue where the world market trades could succeed if the rulebook limits were not set.

  • Fixed an issue where game notification messages were displayed in the wrong order.

  • Fixed an issue where the feudum freshwater sources were calculated wrong in some cases.

  • Fixed various bugs on the Backend Admin layouts 

  • Slightly updated the Steam integration workflow.

  • Fixed Steam and Google login integration for the site.

  • Prepared the game server for several upcoming features :)

I hope you will appreciate and enjoy the changes. There's more coming soon, so make sure you click the Follow us on Steam and the newsletter to stay in the loop :)

Have fun!