Release Notes: Version 0.5.2979 - Diplomacy I, Update 1 + Patch (05.2985)
Version 0.5.2979 (2885) Release Date Oct 2, 2023 | Feudums - Diplomacy I, Update 1 |
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This update includes a number of bugfixes and UX improvements, mostly related to diplomacy.
It is a mandatory update.
Notable Gameplay Changes
Rebalancing: tons of default game rules and settings have been updated or tweaked for labour, yields, terrain types, seasonal features, garrisons, raiding, unit types and movement. Inefficiency penalties for overgrown Feudums, stability losses, and morale and health calculations have also been updated based on feedback accumulated on these topics.
UX/UI Changes
Diplomacy Layout update: you can now see the whole "future" chronology of your relations based on pending proposals, declarations or agreements, and can react to each individually
In-Game Chat is now persistent; you can read up to the last 1000 messages per channel. Several parts of the implementation have also been updated to improve stability and support (near) future features.
Farmlands will now automatically slaughter excess livestock if the pasture size wouldn't allow the current herd size to be maintained (so they are "converted" into Food instead of being lost).
Updated Friend & Foe coloring schemes a bit (again).
Military companies trapped by rough terrain can now get stuck in Winter.
Bugfixes
Fixed: in-place agreement update on proposal acceptance: the trades that were only present in the previous agreement not in the proposal have switched places.
Fixed: Density checks on Incoming migration were off in edge cases
Fixed: Population drafted as lances and then died were not removed as "drafted" from the feudum indicator
Fixed: Opening a sent proposal sometimes shows wrong CoA.
Fixed: One-time trades for non-grace proposals with existing agreements did not execute.
Fixed: "Cloud Bug" (leaving and rejoining a game would make the client stuck above the clouds in some cases)
(A host of changes, fixes and optimizations on the backend)
Added in Patch (0.5.2985)
In-Game Chat: we have added support for channels, so you can use "Everyone" to talk to other players or "Market" to make offers or request trade deals from fellow noble houses. Don't forget that the in-game chat is now persistent (meaning players can see the history of posts, not just the posts while they are online). Hopefully, this will help you organize diplomacy and trade deals with others much better. :)
Fixed: Diplomatic deals were out of sync for a tick or two if the one you have just chosen became obsolete in the very tick.
I hope you will appreciate and enjoy the changes. There's more coming soon, so make sure you click the Follow us button on Steam to stay in the loop :) Have fun!
