Release Notes: Version 0.5.2922 Diplomacy - Hotfix 1
Version 0.5.2922 Release Date September 1, 2023 | Feudums - Diplomacy I, Hotfix 1. |
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This small update includes a number of bugfixes and a few UX improvements, mostly related to diplomacy.
It is a very recommended update.
Notable Gameplay Changes
Garrisons: empty garrisons no longer provide extra Line of Sight.
UX/UI Changes
Diplomatic upkeeps, trades etc. are now displayed under the treasury badge breakdowns.
Renamed diplomatic proposals, statements, accept and reject decisions in the command queue for clarity.
Updated Friend & Foe coloring a bit.
Bugfixes
Fixed: Companies would pretend to have the same diplomacy as the tile they were standing on.
Fixed: Diplomatic counter-proposals had both "Propose" and "Confirm" buttons.
Fixed: Shared Sight levels didn't work correctly (or at all).
Fixed: Diplomatic Standing changes don't always refresh the matrix of enabled changes while editing a proposal.
Fixed: You could declare war and offer or demand a bag of resources at the same time.
Fixed: Agreement count display was off in some cases.
Fixed: Proposal counter on badge would stay for an extra tick after a proposal has timed out.
Fixed: Diplomatic Proposal/Statement dialog shows wrong upkeep values.
I hope you will appreciate and enjoy the changes. There's more coming soon, so make sure you click the Follow us button on Steam to stay in the loop :) Have fun!
