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Release Notes: Version 0.5.2783

  Version  0.5.2783   Release Date   July 14, 2023

Feudums - July update II.

This is an update for the existing Demo Release. It includes a number of bugfixes, some reworked features and many UX refinements.

It is a mandatory update.

Have fun trying out the new build!


Notable Gameplay Changes

  • Economic Block: Military companies no longer fully blocks underlying tiles. Instead, there is now partial blocking, based on the total Power of the company occupying the tile.

  • Garrisons Update: They now provide limited passive protection on the feudum tiles they belong to, against both raiding and blocking, based on their total Power. Garrisons also receive a defense bonus when defending against hostiles on their own tile.

  • We have made significant changes to the default rulebook settings, including a boost to the labourer slots of terrain types without building options, a balancing pass on units, birth/death rules, wasteground rules, and so on.

UX/UI Changes

  • Max size of the garrison is now shown on the cards in the Construct Improvement command (and everywhere else where these cards are used).

  • Added Approximate Raiding Power to the Company Card for clarity.

  • Added AP costs from the rulebook to the AP tooltip on company for extra clarity.

  • Overhauled and updated the units' tooltips with additional details and context-sensitive parts, including service/contract renewal dates and costs.

  • Added wasteground max size to Feudums badge tooltip.

  • Grouped morale/health regen of units in the same company. Now only differences are reported when needed.

  • Ignore Auto-trade during economic grace period (as the feudum costs nothing there)

Bugfixes

  • Fix: Garrisons' Total Power didn't update when troops were rallied (regression bug)

  • Fix: in some cases unit morale regenerated too much

  • Fix: Create feudum cost was more expensive than it should be (was off by 1)

  • Fix: Auto-trade settings are not sent to the client on subscribe (only a tick later)

  • Fix: Updated pathfinder to walk around enemy company when behaviour check result is not "Engage" and other pathfinder QoL updates.

  • Fix: Some visual glitches on "long" report items.

  • Fix: Manage Units couldn't send all units to target company (shift+button) if the target company would be new.

  • Fix: Manage Units command wasn't hidden on empty garrisons.

 

We hope you will appreciate and enjoy the changes. There's more coming very soon, so make sure you click the Follow us button on Steam to stay in the loop :) Have fun!