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Release Notes: Version 0.5.2727

  Version  0.5.2727   Release Date   June 1, 2023

Multiple Feudums - 1st June update

This is an update for the existing Demo Release. It includes a number of bugfixes, a new feature and some UX refinements.

It is a mandatory update.

Notable Gameplay Changes

  • Grace Periods: we have added new settings that would allow games to run with Economic and/or Warfare grace periods. If the setting is active, by joining a game, a new persona automatically receives these effects and they last for a specific interval or until specific commands are issued (you can find the details in the tooltips). Feudums are economically stagnant during the Economic Grace period, so players can have a more relaxed start; while Warfare grace period prevents battles and raiding (by or against the given player).

  • We have updated the Steam Login SDK integration according to Valve's recent recommendations

  • Based on the community's feedback, we have rebalanced a couple things in the default Rulebook. 

    • Herdmen now produce 4 goods when shearing the herd (increased from 1)

    • Fishermen now produce 6 food instead of 5 (but still take 1 timber)

    • Hunters now produce 3 food (reduced from 4)

    • Blacksmiths now require 2 iron but produces 6 goods, 4 safety and 1 virtue.

    • Town guards were moved from Lances to Squads and are now the cheapest "professional" military company.

    • Victory conditions have been modofied

UX/UI Changes

  • Removed Garrisoned label from TileCard as tiles have their own Company Card for details.

  • Added the Coat of Arms of the leader of the attacker and defender sides to the Battle Log Timeline (with other subtle UI improvements) for extra clarity during battle replays. 

  • Grace Periods are shown for every participant. You can find it on the detail cards for every participant, and also right below the tick time counter for your own status.

Bugfixes

  • Fixed market transactions incorrectly shown in the group Decays.

  • Fixed several issues that could lead to the "Request Prematurely Aborted" error during tile merges.

  • Fixed an error where resolving company queue command targets could fail in competitive scenarios (led to the game world being suspended)

  • Fixed an error where train unit target could fail in competitive scenarios (led to the game world being suspended)

  • Fixed an error where merging tiles between feudums could sometimes led to incorrectly merged construction commands (of those tiles).

  • Data Transport: Empty Command Queues are now removed on cleanup.

  • Fixed a server error where attrition processing could fail when a player retires (led to the game world being suspended)

  • Fixed some server related errors related to logging

  • Fixed some visual issues with Discord Bug Report integration

  • Fixed / Optimized various layouts on the Backend

  • Fixed a few things about Atlas and Placement generation.

  • Fixed snapshot title resolve issue.

  • Several other fixes.

We have also updated the website's modules.

 

We hope you will appreciate and enjoy the changes. There's more coming very soon, so make sure you click the Follow us button on Steam to stay in the loop :) Have fun!