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Release Notes: Version 0.5.2660

  Version  0.5.2660    Release Date   May 4, 2023

Multiple Feudums - May

This is a dev update for the existing Demo Release. It includes a number of bugfixes and UX refinements, but it also introduces multiple feudums per player and a basic in-game chat.

It is a mandatory update.

Gameplay Changes

  • Multiple Feudums: Players can now form additional feudums and can manage (merge, dissolve, etc.) existing ones and their tiles. Wasteground is now also available as a target for claiming / abandoning / merging tiles, but due to the lack of administration, it has limited Line of Sight and no services or command execution.

  • We have added a basic in-game world chat. Please behave! :)

  • Five new, winter-themed exclusive music tracks also debut in this update. Enjoy!

UX/UI Changes

  • Based on your feedback, we have changed the UX process how claims work. It can now be issued from the tile you want to claim (instead of starting it in the target feudum), and only then you need to select a valid target (a neighbouring feudum or wasteground).

  • Some feudum commands can now only be issued from the Manor.

  • Rally Troops can now only be issued from a tile that can train units (ie. it has a Garrison).

  • Tiles can now be also released into Wasteground instead of completely abandoning them.

  • Optimized in-game reports regarding Feudums and Wasteground.

  • Tile Cards now have terrain attrition listed in the Terrain's tooltip. 

  • Tile Card accessibility info has been updated with tooltips and more states, and now also shows if the tile and improvement are blocked by hostile forces.

  • Both Tile and Feudum cards have been updated to show information (and differences) for Wasteground.

  • We have added the "eligible starting locations" info to the World Cards next to the current and maximum player counts.

  • Treasury Badge breakdowns now also list expenditure and revenue generated by trade orders (either automatic or manual).

  • Battles are now taking a bit more time, so its less common to end in a sub-phase of a tick.

Bugfixes

  • Fixed "Invalid Target" issue on training units where the command was executed successfully, but the issue was reported when the command could not use the default Rally Point to spawn the unit (like when it was full) and had to use another one.

  • Fixed a command concurrency error when Replacing Improvements.

  • Fixed "scroll to tile" on waypoints.

  • Fixed some redundancy in Map Selection focus checks.

  • Feudum Rules dialog was missing its title.

  • Raids with no loot are no longer reported as "Looted during raid".

  • Fixed an issue where the morale penalty for overtime for lance service was not applied in their home feudum.

  • Fixed several incorrect hints and localizations on various parts of the Map UI.

  • Several other fixes.

 

We hope you will appreciate and enjoy the changes. There's more coming very soon, so make sure you click the Follow us button on Steam to stay in the loop :) Have fun!