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Release Notes: Version 0.5.2571 (0.5.2572)

  Version  0.5.2571    Release Date   Mar 17, 2023

Warfare - Quality of Life Patch - March

This is a dev update for the existing Warfare Public Release. It includes a number of bugfixes, UX refinements. At this time, we focused on some economy-related QoL upgrades, including a new feature, Automatic Trading, so feudums can now trade even in their player's absence, until these orders are cancelled or changed. This will hopefully make it much harder for a player to go into a resource shortage spiral while away from the game, even if they experience sudden resource fluctuations due to feudum upgrades or raiders.

It is a mandatory update.

Note: We have released a hotfix (0.5.2572) for 0.5.2571 that actually enables the Auto Trade button. Sorry for the inconvenience. The hotfix is otherwise identical to the 0.5.2571 version so refer to this release note about the features.

Gameplay Changes

  • Automatic Trading: players can now set up automatic trading orders with multiple options, such as stockpile thresholds to buy or sell, price limits, and maximum quantity per order. Settings are available from the World Trade command.

  • Attrition damage is now split between Morale and Health.

  • Victory Condition calculation for several cases, Virtue and "Game Length" related conditions included, has been changed to provide better approximations on the current situation.

UX/UI Changes

  • Steady Tooltips: Updated the code related to tooltips so they don't flicker in the first split second anymore until they get their correct size.

  • World Trade: more statistics about the current situation of the world market has been made available to allow making better decisions on trading.

  • Some other changes.

  • Numeric Input types (on Claim, Trade Order and Auto Trade) has been updated to provide more functionality.

  • Local Raid losses for the tick can now be seen on the Feudum Card, if the player hovers over the Resource badges.

  • Military related expenses (wages and shortages) and yields (loots from raids) are now also displayed in the global breakdowns on the Treasury Badges.

  • Refactored a few layouts and UI hierarchies.

Bugfixes

  • FIX: Company AP could be off during battle.

  • FIX: In some edge cases, a company could stuck in a position and the player couldn't repeal the move order for a few ticks.

  • FIX: Rulebook edge cases related to economy.

  • FIX: Player with more than 1 dominion processing slot can trade more quantity than allowed.

  • FIX: In some cases, Company CoA would disappear after moving on the map.

  • FIX: In some cases the auto-enter after subscribing to a new world didn't work

  • FIX: Autocamp UI remained enabled for Garrisons (they can't autocamp).

  • FIX: Notes on Command in the command bar weren't properly localized.

  • FIX: Victory Progress was empty in the first tick for new subscribers.

  • FIX: Dominion commands reset the context of the command bar.

  • FIX: Togglers of the card holders could move from their position in some cases

  • FIX: Treasury badges should not be disabled if World Market feature disabled.

  • Added / fixed / updated English localization on several layouts.

  • Several server bugfixes.

 

We hope you'll appreciate and enjoy the changes. More is coming shortly, and we are also making progress about our next big milestone, diplomacy, so, make sure you follow us on Steam so you won't miss them! :) Have fun!