Release Notes: Version 0.5.2522
Version 0.5.2522 Release Date Feb 21, 2023 | Warfare - Quality of Life Patch - February |
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This is the 5th Quality of Life update for the existing Warfare Public Release. It includes a number of bugfixes, UX refinements and overhauls to the onboarding (registration and login) and menu layouts. It also contains new game elements such as the first look version of seasonal and territorial attrition and related features, and several user requested features.
It is a mandatory update.
UX/UI Changes
Added Preferences under Settings, to allow players to tweak some of the local Video, Audio, Auto Sign-In and other settings for their device.
Added ability to unlink Steam or Google accounts under Settings -> Profile.
Changed how mandatory re-authorization works (when trying to change some of the "sensitive" data, such as your password) to handle accounts that only has 3rd party authentication providers.
Overhauled the login and registration processes and layouts.
Simplified the onboarding process via Steam. The game will now automatically register a new account for you when you first login the game on Steam if your Steam account is not linked to any account. If you already have an account, make sure you have your Steam account linked under Settings -> Profile. Please follow the on-screen instructions during login and on the Settings layout.
Overhauled the Menu system. Dialogs and layouts now have their own dedicated buttons instead of sharing a Menu button at the bottom of the screen.
Slightly updated how World Cards appear on the Dashboard and added buttons to them, so one can jump back to their game by a single click. Some other parts of the World Cards have been also updated.
Slightly updated the Company Card (more information on tooltips) and the Season Indicator (tooltip now also contains information about seasonal jobs, important agricultural dates and seasonal attrition modifier)
Updated several warnings and tooltips for clarity.
Added more feedback in terms of reports on the individual commands in the Command Queues.
Some other changes.
Bugfixes
Added / fixed English localization on several layouts.
Fixed multiple errors regarding logout.
Fix: company reports now show health and morale regen reports for units.
Fix: incorrect error messages on company name change
Fix: multiple server-side issues regarding pathfinding.
Fix: demolishing an improvement didn't delete the garrison entity.
Various stability and performance fixes and optimizations on the servers.
Gameplay Changes
Attrition: we've added a first look version of attrition, though you can still expect balance changes with it. Attrition happens to any company on any tile, except Garrisons. Attrition depends on the terrain type, the local authority (a tile is considered friendly, neutral - aka wilderness - or hostile depending on who it belongs to), and the current season. Winters will now be much deadly for companies, and raiding will be a bit more troublesome (as feudums will benefit from garrisons when calculating attrition against hostile forces)
Automatic Encampment: we've also added automatic encampment to make companies more viable after a dangerous encounter or in a hostile environment. You can now set an autocamp threshold for each company using the Manage Company command. If a company's fatigue reaches the set threshold, the company will automatically camp until it recovers and then resume its original duties.
We hope you'll appreciate and enjoy the changes. More is coming shortly, make sure you follow us on Steam so you won't miss them! :) Have fun!
