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Release Notes: Version 0.5.2390

  Version  0.5.2390    Release Date   Dec 02, 2022

Warfare 1.2 - Quality of Life Patch

This is the second Quality of Life update for the existing Warfare 1 Public Release.

It contains dozens of bugfixes, most prominently for the warfare-related features, like pathfinding, battle calculations, raiding or unit edges. However it also contains fixes for communication related isues (if you ever got stuck above the clouds when joined a game for the first time, you know what I'm talking about) and several others. We are also introducing new features, such as the Battle Card and Battle Logs.

Important Changes / New Features

  • Better tooltips. We have continued to streamline a lot of in-game tooltips & added new ones.

  • After our recent Discord Rich Presence integration, we've also enhanced our discord bot for Game Reports..

  • Tons of Bugfixes, including battle calculations (should fix the infamous "bigger company bias", morale damage now also has tactic modifiers applied, etc.), unit edge and terrain modifier fixes and "empty companies". The various report dialogs (with stuck list size) have also been fixed. 

  • Damage in battle phases is split more cleverly between targets (if there are too many enemies, your men will try to focus on just a subset of the targets).

  • Pathfinding rework: it should be less prone to "run far away" or to deny going to the target position.

  • Battle engagement have also received updates (like units with low morale or HP are no longer selected to active roster if there is any better choice; companies will not engage opponents or join to help an ally, even in Offensive stance, if troops are still considered "unfit for battle". But if the company can fill the battle roster with or without other companies on the same battle side, it can still engage, even if the company has injured troops.

  • Tactic is now shown on every company in your Line of Sight, so no more guessing whether those guys are coming to raid you.

  • Labour Summary section has been changed on Feudum Cards for clarity. Hopefully it is now much easier to understand (no more negative jobs).

  • Battle Card: you can now check what is going on in a battle, including participants, late joiners, tactics, the odds, and so on. For a better grasp, you can check both the pre- and post-calculation summary of the battle for each tick.

  • Battle Log: you can now also open the battle log for more details and see which company or unit did what, with snapshots before-after each battle event. You can also "play the timeline" for a small visual representation of the selected tick of that battle.

  • Garrisons and Companies are now easier to distinguish even in battle, with their own, updated icon sets and card visuals.

  • Sticky Selection: if you select your own Company, the camera will follow it until you click away or the Company dies.

  • Plenty of other smaller changes.

Have fun! :)