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Release Notes: Version 0.5.2155

  Version  0.5.2155  Release Date   July 23, 2022

Warfare 1 - Public Release

Welcome to the "first look" version of the "Warfare" milestone - which brings the features you voted for, such as units and recruitment, fog of war, various company and war features, battles and raiding. 

In addition, several "old" features have been also expanded.

We've also done a major overhaul of the user interface - this part is a bit chaotic and clunky right now, because we want to A/B test a few things before finalizing them, so any feedback is welcome. 

Game sessions can now start with warfare either enabled or disabled. Warfare enabled games will have restricted access for a bit until the first turns of playtesting take place, then will be opened for everyone. Please find more about this on our discord.

Features:

  • (Of course all the previous features)

  • Fixed over 50 issues reported by Vanguards and playtesters, including various stability and functionality fixes, and added / modified multiple features as requested.

  • Exchanged our original tooltips to expandable tooltips. Many tooltips will now provide just bite-size, basic information at first. Keep hovering for a moment for receiving additional details. (Some tooltips are not yet updated)

  • Added new visuals and in-game effects, additional building states and visual flavour.

  • Our Command dialogs have been overhauled to take up less space. They are now soft-attached to the right "Command Panel". If this layout seem more practical, we'll make them hard-attached, which means they will stick to the Command Panel.

  • Labourers had received vastly improved tooltips and visual styles, so, for instance, you can now clearly see if they are idle in a season or an option is inaccessible.

  • Added basic animations to a couple things on the Map. This is currently more of a technical "first look", but it provides some details to the world around. Except a lot more animations as we progress!

  • Most BBAP backgrounds are now also slightly animated.

  • Added a simplified Fog of War. Feudums and improvements naturally have some vision, so do Companies.

  • Added Dominion Reports (available left to the tick countdown timer)

  • Added a roster of Military Units. Lances are levy troops, conscripted directly from your population for a specified length of service (you'll lose the affected population as possible labourers in your feudum for the length of service). Squads are professional, contractual soldiers. Each type may have different characteristics and recruitment prerequisites.

  • Added Edges to various Military Unit Types, each providing an "edge" in select situations to the unit.

  • Added Garrisons and Companies.

  • Added Battles. Battles have multiple internal phases (such as ranged combat, skirmishing, close combat and pursuit).

  • Units can go for one of three major roles in a Battle, skirmisher, ranged or combatant. Many units can work in more than one roles.

  • Battles allows join-ins for aligned sides.

  • Companies have some autonomy. Encounter behaviours can be set so they can actively engage, prepare for defense or attempt to avoid hostile forces based on calculated risks.

  • Companies can apply Stances. These tactics are general strategies providing unique features or modifiers to the company applying them. 

  • Added Raiding. If a company is set to the Raider tactic, they will attempt to loot the region they are in.

  • Companies (among other options) can also guard an area, set up an ambush or can have a preset patrol route. They'll behave on contact according to their behaviour preferences.

  • You can split a Company or Garrison to create new Companies and you can move units between them.

  • Companies have their own company reports, accessible from their card.

  • Other improvements and features that you should discover yourself :)

Known Issues:

  • Raiding currently gives way too much resources due to calculation issues. This will be fixed.

  • Companies are sometimes choosing ugly pathes to evade hostiles when set to "Avoid" behaviour.

  • Companies in "Defend" behaviour sometimes refuse to move next to a hostile army (like they would be in "Avoid").

  • Command Dialog UI might be clunky.

  • Selection is not sticky. If you commanded your selected company to move, your selection will stays on the selected tile rather than on the selected Company. This is ugly, but will be fixed. Sorry.

  • Attrition is ignored, so no damages for staying in hostile environment yet.

  • Seasonal effects are just partially enabled (their contribution to attrition is not added yet, so marching in winter for the moment is less deadly than it should be).

  • Recruitment Commands will endlessly try to recruit the first unit type set in the recruitment slots (manual fix: repeal the command once you have enough troops)

  • Over 1000 hidden bugs, probably.

Special Notes:

  • To tweak the default display settings, press and hold CTRL while the client is loading. You can then set the main display, desired resolution and rendering quality.

Thank you for every community member and Vanguard for their valuable feedbacks!