Release Notes: Version 0.4.1848
Version 0.4.1848 Release Date October 2, 2021 | Feudum Simulator Light 1.1 - Public Release |
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The second installment of the "Simulator Light" Milestone is out. Players can subscribe to running public multiplayer games to try the basics of the game's economy system, including land and labourers management as well as a player-driven world market. While they cannot attack each others yet, customizable victory conditions are debuting in this version, offering some challenges after all the hyper-peaceful sandbox runs of the past months, along with multiple quality of life upgrades. Enjoy!
Features:
(All the previous features)
Game:
Fixed dozens of issues reported by Vanguards and playtesters, including various stability and functionality fixes, and added / modified multiple features as requested:FIX: mixed-up localizations in World Market tooltips
FIX: world market itemprices don't match totals in edges case
FIX: "abandon tile" command leaves unattached tiles
FIX: validation-related registration issues
FIX: herd market typo
FIX: datetime conversions
FIX: empty labour % on TileCard when set to 100%
FIX: client exception in edges cases when zoomed out on river
FIX: naming errors on assets resulting "unavailable" assets
FIX: top clouds reappearing on tick update
FIX: client crash on scroll in some edge cases
CHG: adjusted weather effects
CHG: small visual updates on Feudum Card
CHG: removed auto-centering on tiles, change to seamless scroll
CHG: adjusted touch/mouse scrolling
ADD: added basic support for dynamic tokens on map
ADD: animated Fog of War clouds
ADD: zoom in-out clouds between overview and other views
ADD: customizable day-night cycle
ADD: basics for AI-driven characters
ADD: game replay prerequisites
ADD: customizable victory conditions
ADD: victory conditions progress counters
ADD: display tokens for in-progress constructions and upgrade/downgrade commands on map tiles
Site:
FIX: Updated security settings and plugins
Special Notes:
To tweak the default display settings, press and hold CTRL while the client is loading. You can then set the main display, desired resolution and rendering quality.
We'll also provide a 32 bit version of the client on a "Best Effort" basis - you can use it and it is expected to work normally, but we couldn't test it on actual 32 bit test machines like we did with the 64 bit version.
Thank you for every community member and Vanguard for their valuable feedbacks!
