Release Notes: Version 0.4.1759
Version 0.4.1759 Release Date May 15, 2021 | Feudum Simulator Light - Public Release |
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The moment has came to release our first public release for the "Simulator Light" Milestone. Players can subscribe to running public mini-MMO games to try the basics of the game's economy system, including land and labourers management and the player-driven world market.
Features:
(All the previous features)
Game:
Fixed dozens of issues reported by Vanguards and playtesters, including various stability and functionality fixes, and added / modified multiple features as requested:FIX: the "There is no world" hint is slightly misplaced
FIX: at edge cases the CDN would return 0 byte CoA previews
FIX: at some cases World Market Dialog has miscalculated the expected balance
FIX: formatted World Market prices for clarity
FIX: server calculations for World Market would sometimes produce incorrect results
FIX: Labour data should be public for other players with shared vision diplomatic settings
FIX: Numeric Slider's up button didn't work
FIX: NullReference in edge cases on brand new game
FIX: Placement Location could be erratic in edge cases.
FIX: Command Dialog shouldn't display Cancel command if the command is already cancelled.
FIX: Couldn't open World Market for existing command.
FIX: "Block" soft fail setting was lost on commands due to serialization issue
FIX: "Pending Changes" does not go away on Command Dialog
FIX: Updated unemployment calculation strategy to wait for every modifiers to be calculated first
FIX: Optimized database size (ie. serialized default values)
CHG: updated image processor for generating CoA.
CHG: World Market is now located on and working from the main UI
CHG: Claiming tiles is now progressive instead of a flat price: the more tile a feudum already have, the more expensive an additional claim will be.
CHG: Improvement downgrade is now trying to distribute population (if present) instead of losing them.
CHG: Feudum's fresh water sources is now public info.
CHG: Canceled commands are now treated as 'in-progress" (disallow re-ordering them)
CHG: the Quick Audio Panel is hidden by default, can be opened from the Control Panel (click on the yellow cloud on bottom right)
Added diplomacy colored borders, cards and map captions
Enhanced border visuals
Added BBAP items to Hall that would reflect the gender, age and in-game culture of the player.
Made multiple internal optimizations regarding message sizes.
Added ability to release a tile under the player's control.
Added Economy Reports to Feudum Card.
Added Discord forwarder to new games.
Added a volume slider and Mute/Unmute options to Audio Panel
Site:
Added visual distinction and hover tooltip for game server access levels
FIX: Active Server List on site worked erratic at times
FIX: Updated security settings and plugins
Special Notes:
To tweak the default display settings, press and hold CTRL while the client is loading. You can then set the main display, desired resolution and rendering quality.
We'll also provide a 32 bit version of the client on a "Best Effort" basis - you can use it and it is expected to work normally, but we couldn't test it on actual 32 bit test machines like we did with the 64 bit version.
Thank you for every Vanguard and playtester for their valuable feedbacks!
