Release Notes: Version 0.4.1695
Version 0.4.1695 Release Date April 1, 2021 | Feudum Simulator Light - Preview (Patch 2) |
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The second patched version of the Preview. Re-released on April 2, 2021 as an external technical issue prevented the testing process to complete on April 1.
Features:
(All the previous features)
Fixed about two dozen issues reported by Vanguards and playtesters, including various stability and functionality fixes, such as:
FIX: CoAs were not being loaded on the map in some cases,
FIX: Freshwater not being calculated in some cases during Health check
FIX: Various display/map sprite rendering glitches
FIX: Buy/Sell checks for World Market (and warnings) were bogus
FIX: Herds were silently slaughtered by herdsmen no matter the settings
FIX: starting population could be wrong (more than it should be) in an edge case
FIX: Guaranteed Workforce slider increments were reversed (on Labour Assignments)
FIX: animation glitch on Farmland Settings during tweaking land distribution
FIX: Arrows to close cards could be jumped out of correct position in edge case
FIX: Treasury could allow negative values in some edge cases (related to construction)
FIX: Player Placement could be wrong in a specific edge case
FIX: Non tile-bound commands also showed an (invalid) coordinate and the tile icon
World Market prices are now fractional
Labour Assignment:
added Agricultural Events icons for easier planning
added <SHIFT> as modifier key to priority buttons, allowing an item to be sent straight to the top or bottom of the list by holding shift while clicking on the appropriate button
added function to copy Guaranteed Workforce of a given Labour type through the whole Season (but not whole year!)
You can now normally cancel a command dialog by hitting <ESC> and issue the command by hitting <Enter> unless you're inside an input region.
Added tag-based filter to Worlds scene, allowing players to filter out unwanted cards
Modified Dashboard's filter to hide Closed games.
Player can now jump to their Capital Feudum by clicking on the Feudums badge on the map screen.
Player can now jump to the Manor of a Feudum by clicking on the Feudum icon of the Feudum Card.
CHG: clicking on a command's Tile Coordinate icon (where applicable) does not select the tile anymore, just centers the screen on it (so the cards' context won't change).
Other smaller fixes and new features.
Special Notes:
To tweak the default display settings, press and hold CTRL while the client is loading. You can then set the main display, desired resolution and rendering quality.
We'll provide a 32 bit version of the client on a "Best Effort" basis - you can use it and it is expected to work normally, but we couldn't test it on actual test machines like we did with the 64 bit version.
Thank you for your support and help during the bug hunt!
