Press Kit

Feudums

Press Contact 

mark@feudums.com

Founding Date: 

  • Phase 1 / Prototyping: June 1, 2015
  • Restarted (Phase 2) at February, 2017

Developer:

Publisher:

  • Self Published

Social Media:

Web:

Release Dates:

  • Coat of Arms Creator Demo:
    • Q2 2017 (Offline) 
    • Q4 2019 (Online)
  • Playable Alpha MMO Versions:
    • Q4 2020 - Online Ecosystem & Coat of Arms Designer
    • Q3 2021 - In-Game Economy Demo
    • Q3 2022 - Warfare Demo
  • Early Access: TBD
  • Full Game: TBD

Fact Sheet

Name:  Feudums ('Broken' Latin for fiefs) 

  • Note: the grammar mistake is intentional (plural correctly would be feuda)

Genre:

  • Strategy (4X), Grand-strategy, Simulation
  • Primarily an MMO game, secondary modes may include classic multiplayer (with a low volume of players, i.e. 2-16), single-player and co-op multiplayer (players between 2-4) scenarios and singleplayer sandbox.
    Note: The 1.0 version likely won’t offer single player experience out of the box, other than sandbox. This is a domain for future expansions and modding.
  • Strong emphasis on social / community aspects
  • Tick based (simultanously turn-based)

Summary:

Feudums is an accessible, medieval MMO grand-strategy / simulation game with a one-of-a-kind vassalage system, full modding support and community-driven narrative.

Theme & Setting:

The game is roughly based on the second half of the European High Medieval Period (c. late 10th - early 14th centuries) and feudal societal system (feudalism and vassalage). Whether it’s a fictional world or an alternate Europe may be subject to specific game settings and modding.

The original theme has no magic and is intended to be a bitter, roughly realistic representation of said period in a fictional universe.

Cross Platform play:

Support for PC & Mac first. Linux, Apple & Android tablets as additional platforms. May have companion Apps for smartphones.

Price:

  • Free to win. Might contain subscription and in-app purchases to unlock specific game modes (like private games or scenarios). May pay for customization of certain cosmetic items such as a player' coat of arms (will not affect game play).
  • No lootboxes, no paywall, no faster ability recharges or purchasable premium units, buildings or anything that can offer any in-game advantage.

    Game Brief

    Develop your lands, manage your feudal society, expand the borders and your political might and build a renowned bloodline spanning across vast MMO worlds.

    For the Kingdom!

    Feudums is an ambitious strategy game which places you as the head of a small Noble House and tasks you with forging your legacy during the cruel Middle Ages. The game is currently in development and will be released for both PC and tablets.

    The game follows the story of your aspiring Noble House through an epic arc spanning across multiple games, from gaining rulership over your first, tiny feudum in a shaken medieval realm, onto your epic journey to forge your ever-lasting legacy, game by game. Houses has to build their foothold, forge their faction, carve their path through the unforgiving feudal society and clash for control on the fields of diplomacy, warfare, economy, and the feudal society itself, while the known world around them is being ripped apart by a horde of embittered adversaries.

    Feudums is all about the vibe and feel for epic medieval strategy game campaigns, with writing, game design, visuals and music all serving a single purpose: to present a truly unique and unforgettable tale, based on player-driven narrative in a beautiful hand-drawn environment.

    Inspirations

    Inspired by the strong vibe of 90's classic Amiga/C64 games like Defender of the Crown and Lords of the Realm, the cool story-driven-sandbox style of Mount & Blade games, the great grand strategy mixture of Crusader Kings games and the diplomatic and societal aspects of fan-favorite novels Game of Thrones (A Song of Fire and Ice).

      Videos

      Feudums - User Experience - the Cards