Next Feature Group #3
It's your turn! While we're working on streamlining and enriching the existing features and eliminating reported bugs, it's time to start preparing the next feature group to implement.
Please do not create a new user to vote. You can simply log in with your in-game account.
We have exciting potential to explore multiple new directions, with many of our core implementations of previous community poll winners ripe to be expanded. You can review the roadmap, or explore different feature groupings of the core promises on our about page.
It is important to note that you're not voting on functions, but on their current priorities, and not every option is listed to prevent decision paralysis. All core game features will eventually debut in the game, we simply want them to appear in the order most desired by our community. :)
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Please simply order your choices by priority (top item is the most important). Use the handle at the left side of each item and don't forget to click on Vote to finalize your priorities.
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Comments
any of these
Best way to generate narrative influence and impact is to increase ways to interact with other players. That said, while vassalage and events would be cool, we have waited too long to lay sieges.
Warfare, Diplomacy, and Vassalage above all
The game is charming so far, but meaningful player interaction is needed to attract and keep players. Cosmetics will be cool and all, but it's the least of my concerns.
Cosmetics?
I am not sure which option raised the topic of cosmetics, but none of the current milestone goals are about that. :)
Legacy and traits refer to the persistent characteristics of the noble house and the achievements your persona can unlock within the gameplay. So, customization here means that you can influence both the personal attributes of the personas and the characteristics of your house. :)
Otherwise I agree that for multiplayer, the three topics you mentioned could all provide a host of new options! :)