Feudums has launched a Developer's Blog to better keep our followers informed about the current status of the game and let everyone keep tabs on the design team and direct them as needed towards completing sections of the game the players want to see completed first.
It has been a long time since we last provided an official update. While I'm not particularly proud of the long hiatus - and that's a real understatement - the good news is that there is now an agreement between all the affected parties. So after a [very] long [and sometimes nerve-racking!] trip, the take-away is: Feudums continues. Check for more details!
July Update. Get the explanation behind our current development pause.
FEUDUMS' May update.
Our April Update.
Feudums has both a Kickstarter and Greenlight campaign going at the moment. Please consider helping out!
Our newest build gives you the controls of your own feudum. Can you lead your people to a better life?
Keep up to date with the development of Feudums. Here is the February Update from the 2Pence team.
One of Feudums' core team members attended Casual Connect 2016 in Amsterdam. In addition to checking out the upcoming Indie game scene, he handed out flyers promoting Feudums to attendees. It looks like both the event and our promotions were a success!
MEDIA COVERAGE: Check out the 2-part Q & A our lead developer and lead game designer had with eXplorminate!